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G'raha Tia
Final Fantasy XIV
Inbox — Permissions — HMD
Height
5'2.7" / 159 cm
Build
Hair
Red
Eyes
Red
Age
324+ (appears mid-20s)
Canon Point
Dawntrail, 7.2
Markings
Vehicle
Character Information
G'raha is a scholar and avid historian with a strong desire for adventure. As a former member of the Scions of the Seventh Dawn and Archon of the Students of Baldesion, G'raha Tia's knowledge of ancient Allagan Technology has led him to a unique understanding of the overlap between magic and technology. This knowledge and diluted royal bloodline allowed him control of the Crystal Tower, an Allagan relic still present in his modern world. Chosing to become the steward of the Tower, G'raha was able to survive the end of his world, awaken in the future, and subsequently travel into the past to avert the Calamity that ended it all. There, he incidentally founded a city-state and ruled it as a mysterious magical figure to summon the heroes of the past across time and space to help save the future. Basically, he's a Kitty Time Wizard.

He is friendly and generally open-minded, curious and eager to explore. Though he holds onto hope and believes in the goodness of people, G'raha is also a realist who understands that progress and success is never without sacrifice. As such, he is always ready to sacrifice himself, much to the chagrin of his comrades. He's resoruceful, stubborn at times, and determined to see things through, though he has his fair share of awkwardness and moments of questioning his own self-worth. G'raha has had a tendency to keep secrets for "the sake others", but is more of an open book these days. Mostly. Despite his usually calm demeanor, can be quite expressive especially with his ears and tail. He is a huge book nerd and finds a lot of inspiration from the stories he's read, sometimes bordering on the idolization of heroes. He also really likes to eat.
Appearance
He's an eboy now.
Skills & Abilities
G'raha Tia comes in with a set of magical abilities that are shared with other characters who train in similar disciplines, and a few unique ones. He is known as an "All-Rounder", or someone who can fill any necessary role in the party, whether that be Tank (being the front of the party and playing to high defense to avert enemy attention and taking damage), healer (what it says on the tin), and DPS (or someone whose primary job is to deal damage).

Paladin
Taking the role of the frontliner on the battlefield. In this stance, he has higher durability and primarily focuses on keeping the enemies attention on him while protecting his allies. He summons an aetherial knightly sword and shield as his weapons. Visual effects of the magic tend to be "light magic" focused. See Paladin Job Abilities for full information.
Black Mage
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White Mage
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G'raha Tia (Ph.D)

August 2025

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